The last post was too long. I have decided to post more often but in smaller digestible sections.
Magic in Fantasy comes in a wide variety of types, uses and configurations. If you boil it down to its most simplistic forms it looks something like this.
Unlock the source>Use/Trigger the Power>Shape the Results>Replenish/Recover the Power
I have wracked my brain reviewing every movie, book and game I have come into contact with and can’t find anything that doesn’t fit that process. Hopefully, someone can find an exception that proves my rule.
This seems easy enough so why do writers/DMs have such a hard time with Magic? It’s because step 3 is so rife with potential for misuse. Write yourself into a corner, poof the magic user fixes it. In order for you not to take the easy way out, you have to a solid idea of what you will allow to happen via magic. Future articles are going to lay out how I built up magic in my world, the Pros and Cons of those choices, and bore you with more detail then you probably want to know.
Based on my high level process flow, here is some examples and questions one might ask themselves during the process of creating a magic system.
1. Unlock/Gain Access to a source
a. What is the Source?
i. Internal?
ii. External?
iii. Limited Source? Power as fuell
iv. Can access be cut-off/reduced?
b. When or How do you gain access?
i. Inherent - Birth/Blood/Milestone in Life
ii. Pact – Granted/Borrowed/Stolen/Prayer/Meditation
iii. Knowledge - Study/Learning
iv. Experimentation/Tests/Accident
v. Initiation/Communing/Crafting
c. Who controls the source?
i. Other Mages
ii. Powerful Beings/Ancestors/Spirits/Divine/Nature/Force
iii. No one
d. Who or what polices the source?
i. Rules/Guidelines
ii. Nature/Inexperience
iii. Price/Consequences/Risks
2. Utilize the source
a. What triggers a source?
i. Ritual/Casting/Releasing
ii. Somatic/Verbal
iii. Items/Wands/Staves/Amulets
iv. Material Components
v. Belief/Imagination/Will/Thoughts/Emotions
vi. Spell Forms/Web/Symbols
vii. Music/Art
b. What blocks access to the source?
i. Armor/Metal/Weapons
ii. Devices/Collars
iii. Lack of Confidence/Illusion
iv. Others Disbelief
v. Anti-magic Fields
3. Results
a. What is possible?
i. Changing minds
ii. Effecting ones environment
iii. Creating/Summoning
iv. Destroying – Ie utter removal not breaking into smaller bits
v. Wish – changing the laws of the universe itself
vi. D&D school of magic
b. What is impossible?
c. What is risked during casting?
d. What traces are left after casting?
4. Replenishment of power
a. How does one recover after a spell?
i. Recover a spent spell
ii. Recover the fuel
iii. Recover from the damage/trauma/fatigue
b. What price must be paid for the casting?
i. Strength
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